|
|||||||||||
Recent advances in 3D digital geometry processing have created a
plenitude of novel concepts for the mathematical representation and
interactive manipulation of geometric models. This course covers some
of the latest developments in geometric modeling and surface
representations. Topics include surface modeling based on triangle
meshes, mesh generation, subdivision schemes, mesh fairing and
simplification, multiresolution methods, and interactive shape editing.
This course is an integral part of the new major on visual computing.
After attending this course, you should be able to:
Programming assignments will help you translate theoretical concepts to practical applications. A code framework will be provided that allows you to experiment with various algorithms without having to bother about software infrastructure.
Introduction to Computer Graphics. Some background in geometry or computational geometry is helpful, but not necessary.
| Number | 251-0538-00L | |
| Lecturer |
Prof. Dr. Mark Pauly Dr. Mario Botsch |
|
| Assistants | Balint Miklos, Hao Li | |
| Location |
Course: Di 10-12, IFW A 36 Exercises: Do 14-15, IFW C 42 |
|
| Credit points |
Diploma Students ETH: 5 (including exam) Ph.D. students ETH: 3 (attendance) or 4 (including exam) Ph.D. students University of Zurich: 3 (attendance) or 4 (including exam) |
Wichtiger Hinweis:
Diese Website wird in älteren Versionen von Netscape ohne
graphische Elemente dargestellt. Die Funktionalität der
Website ist aber trotzdem gewährleistet. Wenn Sie diese
Website regelmässig benutzen, empfehlen wir Ihnen, auf
Ihrem Computer einen aktuellen Browser zu installieren. Weitere
Informationen finden Sie auf
folgender
Seite.
Important Note:
The content in this site is accessible to any browser or
Internet device, however, some graphics will display correctly
only in the newer versions of Netscape. To get the most out of
our site we suggest you upgrade to a newer browser.
More
information